As with the Terran and Protoss forces, Starcraft 2 Legacy of the Void
brings a host of new Zerg units and changes to the Starcraft 2
) gameplay experience. The Zerg army now includes a bile-spitting, Force Field-destroying unit called the Ravager and sees the much-welcomed return of the Lurker!
At the same time, existing units like the Infestor, Corruptor, Swarm Host and Nydus Worm have gained new abilities, with the Swarm Host in particular benefitting from an upgrade that lets its pesky little Locusts fly.
The new Zerg units will undoubtedly give Terran and Protoss players cause for concern, and so will the changes made to the existing roster. Here is an in-depth look at all the changes
Legacy of the Void brings to the Zerg army:
New Zerg Units
A morph-off of the Roach, the Ravager is a ranged Zerg unit with a new ability called Corrosive Bio that deals damage to a target area. Corrosive Bio marks a target location; after a brief delay, units and structures within that area are hit with a shower of high damage.
Corrosive Bio also has a powerful perk against Protoss -- it can destroy the Sentry’s Force Fields! In a Protoss versus Zerg matchup that includes Sentry vs Ravager, you can expect a new contest of micro that presents new opportunities to gain and lose advantages.
When paired with the Infestor’s Fungal Growth, Ravagers can reliably damage air units. Corrosive Bio is also particularly good against units with little to no mobility (e.g. Siege Tanks).
If you want to avoid the damage from Corrosive Bio, make sure to dodge proactively whenever possible.
For those of you that have been playing StarCraft
since Brood War
, this Zerg unit hardly needs an introduction. Lurkers in StarCraft 2
are capable of dealing massive splash damage and also serve as a ranged siege option capable of out-distancing most units and all base defense structures.
For Terran, countering the Lurker can be accomplished by the recently-added Cyclone, which has a longer range and can attack while on the move. And of course, familiar micro moves from Brood War (e.g. the three Marines micro trick) are also effective solutions.
Changes to Existing Zerg Units
In addition to the two new Zerg units, Starcraft 2: Legacy of the Void
also introduces some titillating changes to the existing roster of Zerg units. They are as follows:
The once air-to-air, heavy-armoured Zerg unit can now attack units and structures on the ground, thanks to a new ability called Caustic Spray. Like the Protoss Void Ray’s ‘Prismatic Alignment’ ability, the damage caused by Caustic Spray ramps up over time, making it especially strong against buildings.
The slimy Zerg spell-caster has received a new ability called Aggressive Mutation that grants a flat damage buff to friendly units, making your basic Zergling swarm even more powerful against enemies that would have previously taken them out easily.
In Starcraft 2: Legacy of the Void
, the Swarm Host takes on a bit more of an aggressive role when it comes to harassment. The Locusts they spawn from their backs are stronger, but the frequency with which they spawn has been lowered.
The Swarm Host can now spawn Locusts while on the move, and upgrade them to fly in the late game. Keep in mind that massing Swarm Hosts is not as viable as it was before because the downtime between Locust spawns has increased to a point that your Swarm Host army will be easily overrun.
Long-requested by Zerg players, Nydus Worms can no longer be damaged while emerging, making them a more reliable option for drop harassment. In late game situations where both sides have a lot of resources, the Zerg player can now force engagements at strategic locations by employing an army of Nydus Worms.
What Do You Think?
That concludes the updates currently on the table for the Zerg in Starcraft 2 Legacy of the Void
. Keep in mind that everything is subject to change as the game continues to evolve.
Needless to say, the Zerg army has some exciting new tools at its disposable for taking down the Terran and Protoss. We've talked enough, and now it’s your turn: What do you think about the new Zerg units and the changes made to the existing roster? Are any of them game-changing?
Dump your thoughts in the comments below.
Watch the Amazing Starcraft 2: Legacy of the Void Cinematic Trailer
Read About the New Multiplayer Modes and Game Changes
Read About the New Terran Units and Changes