Star Citizen has reached over $55 million in development crowdfunding, which puts the galactic MMO in the Guinness Book of World Records not only as the largest crowdfunded game of all time, but also as “the largest crowdfunded anything of all time.” The ambitious project launched at Kickstarter with a $6 million budget in November 2012, with director Chris Roberts declaring that the two main fundraising sources have come from ship sales and new members of the Star Citizen community. Roberts expressed his deep gratitude for those who made this notable achievement possible, and promised that everyone working on the project will diligently strive to deliver gamers the unique living persistent universe they are looking for. Even so, he mentioned that further funding was needed in order to continue with its ambitious development process, reminding everyone that Star Citizen will not be an ordinary game that people will play for a short period of time. “I sometimes get asked why continue to raise money. Haven’t you already raised enough to make the game? The answer is that Star Citizen isn’t a normal game. It’s not being developed like a normal game and it’s not being funded like a normal game. I’ve had to toss aside a lot of my knowledge from the old way of developing and embrace a completely new world. There is no publisher. There is no venture capitalist wanting a massive return in three years. There is no need to cram the game onto a disc and hope we got it all right. Star Citizen is not the type of game that will be played for a few weeks, then put on a shelf to gather dust,” he said in a statement.. Just what exactly are gamers in for? Well, not much is known about Star Citizen but is apparently a space trading and combat MMO with a ‘persistent universe.’ By the looks of things, it is one of the biggest games ever undertaken by anyone or company, with Roberts promising to deliver the “Best Damn Space Sim Ever.” Consider us intrigued, very intrigued.