Sony has revealed the released window for the Project Morpheus virtual reality (VR) headset, its first foray into the VR technology segment. The PS4-compatible headset has received some updates and is set to release sometime in the first half of 2016. Now featuring a doubled refresh rate, additional tracking LEDs and a quick release button, the electronics giant’s VR headset is more comfortable and ergonomic than before. It will compete with Oculus Rift as a frontrunner in the race to deliver the best virtual reality experience. Unlike Oculus Rift, which requires a fairly powerful desktop PC to operate, Project Morpheus is expected to rely on the PlayStation 4, giving it a competitive advantage as far as barriers to entry are concerned. A good PC could cost more than $1000, while the PS4 fetches buyers no more than $400. The cost disparity is not lost on the people behind Oculus Rift, with Oculus VR CEO stating:
“And that really becomes the gating factor. Because if everyone can afford the $350 headset but then you need a $2,000, or a $1,000, computer that’s a huge cost. So that is one of the biggest challenges we have, moving into the consumer market. And something we’re worried about.”Despite the excitement surrounding virtually reality, especially in relation to gaming, there are concerns that it could fizzle out like motion controls did. There was much hype surrounding motion control technology when it hit mainstream status at the start of the decade, largely thanks to the success of the original Nintendo Wii; however, a lack of support from manufacturers and video game developers has since rendered it a gimmick. In other words, for virtual reality to be a long-term success, it needs support from major manufacturers and the like. Only when everyone is on board can we finally live in the Matrix. Are you ready for virtual reality?