Black Tusk Studios, a subsidiary of Microsoft, has officially taken control of developing the next Gears of War game, embarking on a mission to deliver fans of the series the best gaming rush they have ever experienced. Studio manager Rod Fergusson, a former employee at Epic (the series' previous developer), expressed his gratitude for being given the opportunity to develop a sequel to the iconic third-person shooter, but also pointed out the challenges that lay ahead. Set to be released exclusively on the Xbox, the new Gears of War will be Black Tusk's first-ever title release. "When you live with a franchise for seven years, there were people at Epic who were kind of done -- like I wanted to do something else interesting. But when you look at Black Tusk it is just a pure, raw, pool of energy and excitement for what they want to do," he said. Fergusson is pleased that Gears of War is under Microsoft's full control, as he feels that Epic lacked the resources and manpower to deliver the action-packed game he had always envisioned: "...at Epic we were always super lean, we always had the smallest team possible, we were always sort of understaffed and overworked so we weren't able to fully take advantage of what the franchise could do." As for what Black Tusk Studios has in store for gamers, he stated "You actually have to betray them enough to give them something new and surprising but not so much that they disconnect, and I think that is a big thing that we have to focus on. It's how we can innovate and bring something new to the franchise while at the same time really proving that we understand Gears – that this is the franchise that you know and love." The new Gears of War will be built on the Unreal 4 Engine, with Fergusson promising stunning end results. It is without a doubt one of the most anticipated Xbox One games.