Legend of Zelda Wii U Has Open World Unlike Any Other Zelda Game

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Legend of Zelda Wii U

When it eventually releases, The Legend of Zelda for Wii U will have an open-world unlike any other Zelda game before it (namely Legend of Zelda: Skyward Sword), pushing the Wii U to its limits.

In an interview with Gamereactor, Legend of Zelda series producer Eiji Aonuma revealed that while Skyward Sword had closer-knit dungeons and hubs, the new Zelda game aims to surprise players with a big twist to its design, presumably offering a much bigger world than its predecessor. He specifically stated:
“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realized with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.”
The producer elaborated a little bit more on what an open world Zelda game entails, suggesting that the power of the Wii U makes it possible to explore Hyrule without the load points we saw in the previous console installments. He added:
“When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world. What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.”
While the development team at Nintendo is supposedly very much aware of what series fans expect form Zelda Wii U, they won’t exactly make all their wishes come true, with Aonuma expressing:
“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise. If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.”
None of this should come as surprise to anyone that has seen the few snippets of gameplay released so far for the latest Zelda game; however, it’s reassuring that the team behind it is doing all they can to make its open world as big and, hopefully, detailed as possible. We’ll have to wait closer to the Wii U’s Legend of Zelda release sometime in 2016 to see how everything comes together. Until then, head to the comments section and let us know what you want to see in Link’s latest adventure...

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