The Far Cry 4 map is the same size as the one in Far Cry 3, despite the former game being available on more powerful consoles like the Xbox One and PS4. But it wasn't because the guys at Ubisoft couldn't make a bigger map; rather, they just didn't want to. According to Far Cry 4 director Alex Hutchinson, Ubisoft chose to focus on building a world that felt more "alive" instead of just giving players a bigger but sparser world to explore. There is simply more to do. "With Far Cry 4, we felt that the map size for [Far Cry 3] was really good," Hutchinson told Game Informer in an interview. "Maybe you can even go slightly smaller. And instead of going bigger area, we would focus on density. So for me, it was try to pack in more events where you come across NPCs, more events where you come across enemies doing unusual stuff." Greatly contributing to that feeling of "life" and “density” is a new element in Far Cry 4 called ‘Karma Events’, which are elaborate and impactful side missions that let you help out the local population with certain tasks or interact with bad guys. But that's not to say his team didn't consider going bigger… "There's always a desire to go bigger in open-world games because it just feels cooler," he added. "That sense that if it's bigger then there is more to do; if it's bigger there's more to explore." In the end, it was a matter of substance over size. Far Cry 4 releases on November 18 for the Xbox 360, Xbox One, PlayStation 3, PS4, and PC.