Ubisoft has confirmed that Assassin’s Creed Unity runs in 900p and at 30 frames-per-second on both the PlayStation 4 and the Xbox One. The French publisher choose these specifications in order to ensure platform parity and avoid any negative discussions over the performance between the two consoles. “We decided to lock them at the same specs to avoid all the debates and stuff”, senior producer Vincent Pontbriand told VideoGamer in an interview. Apparently, despite the PS4 and Xbox One being impressively powerful machines, their CPUs proved to be a limiting factor for Assassin's Creed Unity's performance. “Technically we’re CPU-bound”, Pontbriand added. “The GPUs are really powerful, obviously the graphics look pretty good, but it’s the CPU [that] has to process the AI, the number of NPCs we have on screen, all these systems running in parallel. We were quickly bottlenecked by that and it was a bit frustrating, because we thought that this was going to be a tenfold improvement over everything AI-wise, and we realised it was going to be pretty hard. It’s not the number of polygons that affect the framerate. We could be running at 100fps if it was just graphics, but because of AI, we’re still limited to 30 frames per second.” Some fans of the Assassin’s Creed series will surely be dissatisfied with the lack of technological progress, especially when considering that Assassin’s Creed IV: Black Flag on the Xbox 360 and PS3 -- last-gen consoles by all means -- also ran at 900p/30FPS. Are you one of those fans? In Unity, you play as Arno, a young man who apparently lived a carefree life until he is thrown into jail, where he discovers that his father was an assassin. Naturally, he ends up taking arms alongside the Assassin order in order to hunt Templars amidst the French Revolution. Arno’s story, at least at the beginning of the game, isn’t that much different from Ezio’s in Assassin’s Creed 2. Assassin’s Creed: Unity is playable on the PlayStation 4, Xbox One, and PC.