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In Cyberpunk 2077, Lifepaths And Optional Companions Can Change Your Playthrough

Cyberpunk-2077-Main-Character-V

This is a game you will gladly play more than once.

CD Projekt has shed more light on Cyberpunk 2077, giving us a better idea of what players can expect from the single-player story.

The adventure by choosing between three different lifepaths for your custom character, each with a different starting location and story background that are strongly connected with the origin story for protagonist V. You can be a Nomad, Corpo or Street Kid.

Not only do the lifepaths define how Cyberpunk 2077 begins, but they also have dramatic consequences on specific missions. A Nomad, for example, will have more street smarts than a Corpo, but he might be out of his element in a board room, unable to properly lead a conversation.

When coming up with challenges, CD Projekt thought of how the different lifepaths could solve them as effectively as possible given their unique skill set. By delivering completely new experiences, the developer intends to give players plenty of motivation to play the game multiple times.

The class you choose also impacts how quests potentially play out.  Cyberpunk 2077’s fluid class system provided designers more opportunities to make quests even more nonlinear and develop new gameplay options that can change the story.

Finally, the game features optional companions that have their own motivations. Taking them along on certain quests can greatly change the outcome .

CD Projekt promises that each quest is handcrafted and has its own storyline, ranging from short skits to epic, multi-layered missions. There won’t be any fluff material like procedural missions.

By the look of things, expect to play through Cyberpunk 2077 at least three times. The game releases on PS4, Xbox One, and PC on April 16, 2020.

What are you most excited to experience?

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