A new console generation almost upon us, and the PlayStation 5 will be in the thick of it.
Despite not outright calling it the PlayStation 5, Sony has confirmed that it is indeed developing a new PlayStation, and it will have next-generation hardware.
When asked about the possibility of a PlayStation 5 in an interview with the Financial Times [Paywall], company CEO Kenichiro Yoshida stated that “At this point, what I can say is it’s necessary to have a next-generation hardware.”
Yoshida didn’t quite call the next console PS5, but — who are we kidding? — it will likely be called just that.
The PS5 will be based on a similar architecture to the latest PS4, which shouldn’t be surprising considering how comfortable developers are with x86 platforms.
Citing industry sources, The Financial Times also revealed that Sony is possibly working on a tablet that can be connected to multiple devices, relying on game streaming in a similar way to Xbox’s Project xCloud.
With the PlayStation 4 doing so well, the next PlayStation is probably a couple of years away. Make sure to stay tuned to Gametribute for future developments.
PS4 Sales Surpasses 30 million Units In The US, 100 Million Worldwide
Sony’s fourth-generation video game console has reached a new sales milestone in the US.
The PlayStation 4 has shipped 100 million units worldwide, with the United States accounting for the lion’s share.
According to Niko Partners analyst Daniel Ahmad, 30 million of those units were shipped to the U.S., with Japan following with 8.3 million units.
Germany, the United Kingdom, and France account for 7.2 million , 6.8 million, and less than 6 million shipments, respectively.
Shipment figures are typically higher than the actual number of units solid, since they only track retailer demand, but 100 million is nothing to scoff at.
It shows how much PS4 – and the PlayStation brand as a whole – rely on a worldwide audience, and why any slump in the U.S. market does not necessarily reflect the health of the rest of the world.
Are you one of the tens of millions of people who purchased a PlayStation 4? Are you happy with your purchase? Let us know in the comments below.
In Cyberpunk 2077, Lifepaths And Optional Companions Can Change Your Playthrough
This is a game you will gladly play more than once.
CD Projekt has shed more light on Cyberpunk 2077, giving us a better idea of what players can expect from the single-player story.
The adventure by choosing between three different lifepaths for your custom character, each with a different starting location and story background that are strongly connected with the origin story for protagonist V. You can be a Nomad, Corpo or Street Kid.
Not only do the lifepaths define how Cyberpunk 2077 begins, but they also have dramatic consequences on specific missions. A Nomad, for example, will have more street smarts than a Corpo, but he might be out of his element in a board room, unable to properly lead a conversation.
When coming up with challenges, CD Projekt thought of how the different lifepaths could solve them as effectively as possible given their unique skill set. By delivering completely new experiences, the developer intends to give players plenty of motivation to play the game multiple times.
The class you choose also impacts how quests potentially play out. Cyberpunk 2077’s fluid class system provided designers more opportunities to make quests even more nonlinear and develop new gameplay options that can change the story.
Finally, the game features optional companions that have their own motivations. Taking them along on certain quests can greatly change the outcome .
CD Projekt promises that each quest is handcrafted and has its own storyline, ranging from short skits to epic, multi-layered missions. There won’t be any fluff material like procedural missions.
By the look of things, expect to play through Cyberpunk 2077 at least three times. The game releases on PS4, Xbox One, and PC on April 16, 2020.
What are you most excited to experience?
The Borderlands Games, And Handsome Jack
The Borderland games helped define two generations of gaming.
Most gamers know about Borderlands in one way or the other, whether in passing or because of a strong desire to become the best gun collector,. You may play it for the story, you may like the characters, or you simply want to kill everything in sight in as many different ways as possible — no matter your compulsion, each of the three Borderlands games will give you a blast!
Now, what can we say that hasn’t been said already? Will you have fun with these games? Yes, absolutely, in fact, fun turns into a rather misleading word when it comes to this franchise in particular. Will you have freedom in this game? To an extent. Many story-driven games do not have such an open concept when it comes to gameplay compared to what Borderlands puts on the board.
This franchise offers plenty of aspects that help to create the feeling of freedom – from 4 playable heroes to millions of usable weapons, to how you approach the fight – and even with these in mind, Borderlands games cannot be regarded as an open-world release; and it’s for the better. The compact stories that go from title to title give a sense of roundness, and this feature is often lacking in the more open-ended titles.
Let us start at the beginning: Borderlands was released in 2009, almost a decade ago. And it still holds up! With the engaging story, hordes of enemies and the continuous race towards the prize, Borderlands carved out a place for itself in the hearts of many fans. There are at least two amazing, title-defining features in this one. First one is the art-style, exceptionally unique to Borderlands games.
Borderlands Vibe & Style
It might seem inconsequential at first gaze, but when most releases in the gaming industry try to polish their graphics, thus making them look as smooth as a movie scene. There’s something refreshing to see an echo of a comic-book style, accompanied by the whimsical details and outlines, all seemingly coming back to life right from your first glance. This original style became as much of a staple in Borderlands as the weapon system.
And even the first Borderlands game had a fair share of weapons! This brings us to the next defining element of the series: random weapon generator. The famed and beloved feature has become the main talking point when it comes to Borderlands games; there’s nothing more bonding than gathering your friends, grabbing a cup of coffee, and comparing which one of you was the most blessed by the RNG gods!
The More – the harder
The first Borderlands also offer a solution to the players who beat the game but still want more. To put it simply, the game raises the difficulty with each playthrough; so if you thought you will get to mow down the enemy and laugh at how pathetic they are, you will instead get to mow them down and laugh at how they are no challenge to you even when almighty. Borderlands games engine boosts them even further! And this rise in difficulty is applied to the whole system in general – your quests and DLC content also climb the ladder the more you play – endless fun!
The second addition to the series also keeps much of the same charm – only now you add a concrete villain in the mix. So, each time you shoot at some cannon fodder, you can imagine that smug face, till finally, you can put a bullet – or a dozen – in it too! The number of playable characters increased as compared to the first instalment of Borderlands games, so you can freely adjust the gameplay to your style. The greatly beloved sense of exploration returns, as some of the missions in Borderlands 2 now have multiple ways it may be resolved.
Weapons for Practicality
But the greatest change from the first is (once again) weapons system. While the randomness remains, there’s also the differentiation between the manufacturers of the guns. Depending on who made your weapon, its stats and features will be different. Thus, keeping a close eye on your loot and weighing your options is important here – or you can always just pick the biggest gun and see where that gets you!
Borderlands The Handsome Jack
Borderlands games also offer an extensive insight into the backstory of the villain from Borderlands 2, Jack. The game, wonderfully titled Pre-Sequel, follows him and his companions on their journey to become the tyrant… or gain vengeance of the evil Colonel, whichever comes first. The game employs many of the same systems as the second game in the series, but with a few minor additions. Basically, it’s a great continuous play when put together with Borderlands 2.
And this brings us to the latest instalment to the famed Borderlands games! Well, the following iteration is still in the works, but it still counts, probably even more. Borderlands 3 will feature 4 new playable characters, many of the previously known faces will return as NPCs (as is the tradition for the series by now), and the game boasts with the chance to travel outside of the enemy-infested Pandora as here, you’ll battle a horrendous cult and its leaders.
The combat system has been adjusted in accordance with the previous games’ success and many of the previous issues will now give players ‘longer’ fighting chance as NPCs can revive them and vice versa. Also, weapons will have an alternate fire mode, so imagine the possibilities with this one! The newest from Borderlands games, also adds new vehicles, new environments, new goodies and a lot more. It’s quite a paradise for the shoot-and-loot genre fans, truly. So, just ask yourself this: what more could you expect from a genre-defining shooter series? Nothing but excellence.
Cyberpunk 2077 Stars Keanu Reeves, Releases April 16, 2020
It’s a pleasant surprise, to say the least. Are your surprised?
CD Projekt Red used E3 2019 to release a new Cyberpunk 2077 trailer that reveals Keanu Reeves as the main star.
Not only that, but the big-name Hollywood actor also stepped onto the stage after the trailer was shown to announce the long-awaited RPG ‘s release date.
Isn’t he such a wonderful man? Watch the trailer and let us know what you think…
Cyberpunk 2077 comes out on April 16, 2019. Are you happy to see Keanu Reeves as the main star?
Check Out The New Doom Eternal Trailer
As expected, Doom Eternal looks crazy intense.
E3 2019 brought us two major videos of Doom Eternal — an official story trailer and some gameplay footage.
The story trailer (above) revels in the game’s weird and intense biblical imagery, while the gameplay footage (below) shows off its intense gameplay, flashy UI and wide array of collectibles.
A new multiplayer mode called Battlemode pits two player-controlled demons against a single player-controlled Slayer to see who’s the last one standing.
Bethesda also announced a big special edition of Doom Eternal that come with a wearable Slayer helmet and story DLC.
By the look of things, fans of Doom are in for more of what the love about the series. Doom Eternal releases on PC, Xbox One, Switch and PS4 on November 22, 2019.
PlayStation 5 Has GPU With Ray Tracing, High-Speed SSD
The PS5 will be a powerful beast of a gaming machine.
In an interview with Wired, PlayStation’s lead architect Mark Cerny revealed that the PlayStation 5 features a GPU that supports ray tracing, as well as a solid state drive with higher bandwidth than any SSD currently available for PC.
More specifically, Sony’s next-gen game console uses a third-generation Ryzen CPU that’s based on the 7nm Zen 2 architecture and utilizes eight cores, while the GPU is a custom chip based on Radeon’s Navi family, with ray tracing support.
The company worked with AMD on components for the PS4, so it comes as no surprise that the PlayStation 5 uses AMD’s Ryzen CPU tech.
The SSD inside the console is super fast. In a demonstration by Cerny, it only took 0.8 seconds to fast travel in Insomniac Games’ critically-acclaimed Spider-Man compared to 15 seconds on the PlayStation 4 Pro.
Wired confirmed that the PS5 supports 8K resolution and will be backwards-compatible with PS4 games. It also contains a disc-tray, 3D audio integration, and is compatible with the current PSVR model.
Despite having a disc tray, the PS5 will place a bigger emphasis on cloud gaming than the PS4. Sony’s vision for cloud gaming will become clearer as the console nears launch.
Speaking of launch, the PlayStation 5 will not release in 2019. In fact, Cerny didn’t even call it “PlayStation 5”, nor did he provide a working codename.
The fact that the original PS4 and the PS4 Pro were revealed after E3 and during an event in New York leads us to believe a full console reveal will take place later in 2019 or early 2020.
What are your hopes for the PS5? Share your thoughts int he comments below.