Eyedol, one of the hardest and downright cheapest bosses in fighting games history, has been reinvented for Killer Instinct on the Xbox One and PC. His addition completes the return of every character from the original two Killer Instinct games.
The new Eydol features a interesting take on his classic design. Instead of having two fully-formed heads, he now has one that was gruesomely split into two by Gargos in what was likely an epic battle between the two KI bosses. He also wields a versatile mace rather than a giant bludgeoning club.
Each half of the lumbering giant’s head has achieved a separate consciousness and accompanying moveset, with one being a relentless savage and the other an intelligent mage. You actually switch between the them during combat.
Eyedol’s trailer shows off his grotesque design and many of his hard-hitting moves. It ends with an ultimate showdown with Gargos, a match-up Killer Instinct fans have been clamoring for since the 1990s…
Eyedol is the final, non-bonus character of Killer Instinct Season 3 and is playable on July 22, 2016, for Ultra and Supreme Edition and on July 29th for Combo Edition owners. What do you think about his overall design?
Killer Instinct Runs at 90FPS to Achieve Near Perfect Netplay
At EVO 2015, Microsoft revealed that Killer Instinct on the Xbox One runs at 90fps, explaining its stellar netplay that provides players near perfect precision when playing online.
Fighting games demand an extra level of precision in order to be taken seriously by hardcore games, and Killer Instinct is ahead of Mortal Kombat X, Street Fighter 4 and most other fighters with regards to netplay.
As for how its impressive level of smoothness was achieved, Microsoft Creative Director Adam Isgreen explained that Killer Instinct runs at 90FPS “behind the scene” but displays at 60FPS. Apparently, “hitting 60 FPS on-screen alone isn’t enough to make amazing netplay a reality.”
The impressive technique is called “rollback” and is the reason why Killer Instinct experiences virtually no input lag or slowdown in framerates when playing online. You have to try it to believe it.
Isgreen stated on Killer Instinct‘s official site:
“When building KI, we were driven by the notion that online and offline play should feel identical, so that you never felt “off” going between the two. I hope you’d agree that KI provides that kind of experience, and we will continue to uphold consistent 60FPS with amazing netcode as our #1 priority for KI.”
So while most developers struggle get their games to run at 60FPS on the Xbox One, PlayStation 4 and even the PC, Microsoft and previous Killer Instinct developer Double Helix accomplished the unthinkable by getting Killer Instinct to run at 90FPS internally.
It would be interesting to see what Sony is able to achieve with Street Fighter 5’s netplay. Capcom’s new fighting game is exclusive to the PlayStation 4 and is the direct answer to the Xbox One-exclusive Killer Instinct.
Mortal Kombat X is a non-factor because it has terrible netplay and is one of the game’s main faults.
If you haven’t played Killer Instinct, you are missing out. In addition to having what could be considered the best netplay, it also has one of the most, if not the most, fun and addictive gameplays in the fighting game segment. There is no reason why you should try it — it’s free!
EVO 2015: Rico Suave Wins Killer Instinct Championship with Fulgore
When the dust settled at the EVO 2015 Killer Instinct tournament, only one hardcore player was standing — Rico Suave and his Fulgore! The professional fighting game player is now the world Killer Instinct champion and arguably the best KI player currently, having taken the crown from EVO 2014 winner CD Jr.
Probably just as impressive as his triumphant win is the fact that while most of top 8 players stuck with just one character, he tore through the tournament with a diverse selection of characters, including Fulgore, Spinal, Thunder, Glacius and even Omen.
Rico never lost a match until winners’ final, sweeping aside such powerhouses and crowd favorites as C88 MyGod with Glacius before going head to head with GutterMagic’s head-stomping, triple-axing Thunder.
His match against MyGod in the winners semi-finals was considered by many as a déjà vu moment. In EVO 2014, he counter-picked Glacius against another powerful Sabrewulf player — Justin Wong — and won the set using the same gameplay style he took MyGod down with (watch it here).
In the Killer Instinct winners’ finals, Rico surprised everyone when he counterpicked Spinal against GutterMagic and surprised them even more when he convincingly won two games. But, alas, Gutter’s Thunder proved too deadly and knocked him into a losers’’ bracket loaded with killers…
His bloody climb out of the bottom saw him lay waste to SleepNS’ irritating Kan-Ra in the losers’ finals, and the crowd couldn’t be happier…
And then there was the Grand Finals — GutterMagic versus Rico Suave in one of the most epic runbacks in EVO history. Sticking with Fulgore against Gutter’s tried and test Thunder, Rico won the first set to reset the bracket, using every tool the robot had to offer.
In the final set, he employed the same strategies to great effect, even tossing in Hype Beam to get the crowd going. When all was said and done, he was the last man standing, winning a championship he had been chasing since Killer Instinct’s EVO 2014 tournament, in which he placed second.
Rico Suave is one of only a handful of professional fighting game players who have made Killer Instinct their main game, so it’s fitting that he’s the one to win EVO 2015.
What did you think about the Killer Instinct tournament? Was it hype or what? For those that didn’t get a chance to watch it, here is your chance…
Street Fighter 5 Has 16 Characters at Launch, More Added by DLC or Unlocking
Capcom announced at EVO 2015 that Street Fighter 5 will have 16 characters at launch, four of which are new to the Street Fighter universe. More characters will be added to the roster later on via DLC or unlocking.
Street Fighter 5 won’t be sold like the previous Street Fighter games. Rather than pay with real money to get DLC (e.g. new characters), you have the option of acquiring them using in-game currency.
That is, you can essentiall get all future characters for free if you play the game long and hard enough.
Post-launch content, including new characters, will be added bit by bit rather than as part of one huge bundle, allowing you purchase or get only the characters and/or gear you want.
As with most fighting games, balancing and system adjustments will be free for all Street Fighter 5 owners.
A constant release of content will keep the game fresh for years to come, and the fact that you can grind to earn in-game currency that can be used to unlock every single character makes it a win-win situation for both Capcom and fans of the series.
Will you be getting Street Fighter 5?
Relive EVO 2014 with Seth Mussey’s Amazing Hype Intros
The hype was real at EVO 2014, so much so that it has gone down as one of the best EVOs ever. As expected from the largest fighting game tournament in the world, there was some great production to match the top-notch skill on display. Seth Mussey once gain did an amazing job with the introduction videos for the finals of each main game played at the tourney.
You didn’t have to be in the audience to feel the hype generated by these intros. Relive yet another piece of Evo 2014 by watching all of them below, starting off with our personal favorites:
Ultimate Marvel Vs. Capcom 3
Ultra Street Fighter 4
Super Smash Bros. Melee
King of Fighters XIII
BlazBlue: Chrono Phantasma Grand Finals
Tekken Tag Tournament 2
Relive the Hype and Tears of EVO 2014’s Grand Finals!
Word around the web is that EVO 2014 was one of the best EVO Championships ever! We agree. There were so many memorable moments that the fighting game community will be talking about it for years to come.
Aside from the epic comebacks in Blazblue: Chrono Phantasma and Ultra Street Fighter 4, marked the first time Killer Instinct was represented at the event (tears were shed) and the first time Justin Wong took the top title in Ultimate Marvel vs. Capcom 3, which he celebrated by doing an awesome, albeit comical, barrel roll on the floor.
There were so many hype moments that it’s hard to recall all of them. Fortunately, IGN had its cameras rolling from day 1 of the tournament to day 3, allowing us to relive the hype once again.
Featured below is a collection of all the grand finals sets of the main fighting games represented at the event. Just sit back and enjoy:
Ultra Street Fighter 4 Grand Finals
Ultimate Marvel Vs. Capcom 3 Grand Finals
BlazBlue: Chrono Phantasma Grand Finals
Killer Instinct Grand Finals
Super Smash Bros. Melee Grand Finals
Injustice: Gods Among Us Grand Finals
EVO 2014: Mango Wins Smash Bros Melee Championship for Second Time in a Row
Super Smash Bros. Melee was really hype at EVO 2014, but Mango running it back to win his second EVO “Smash” title in a row didn’t surprise anyone. Even so, the grand final matches (shown above) between him and Hungrybox were entertaining to watch.
The longest and probably most interesting matches took place in the Loser’s Final, where both Armada and Hungrybox switched it up between characters and stages to show some 137,800+ viewers different variations of top-level play styles.
The full final results of Super Smash Bros Melee play at EVO 2014, including prize winnings, are as follows:
1. C9|Mango (Falco, Fox | $5,820))
2. Crs|Hungrybox (Jigglypuff, Fox, Falco | 1,940)
3. EMP|Armada (Peach, Young Link | $970)
4. EG|PPMD (Falco, Marth | 388)
5. EMP|Mew2King (Marth, Sheik | $194)
5. MOR|Axe (Pikachu | $194)
7. Fly Amanita (Ice Climbers | $97)
7. GC|Silent Wolf (Fox | $97)
In other news, two new Fire Emblem characters have joined the roster of Super Smash Bros. for the Wii U and 3DS.