Ever wondered why series protagonist Link to speak in The Legend of Zelda games? Well, so have we. Longtime Zelda producer Eiji Aonuma has admitted that he gets “a lot of fan requests” for everyone’s favorite Nintendo hero to utter a sentence, and we’re not surprised.
In an interview with GamesMaster magazine in which he talked about the game, Aonuma unfortunately expressed a disinterest in Link speaking, stating:
“We’ve had a lot of requests from fans to hear [Link’s] voice, and while in some ways I do feel that it could be good to have a game where he speaks, part of me also feels that that air of proud independence he has because he doesn’t speak is a precious part of the individuality of his character. I want to think long and hard about whether changing that would be for the better or not before I make any decision.”
It seems Link won’t be talking in the Zelda Wii U video game, but it’s not too late for Nintendo to make some last minute changes.
In an ideal world, Link would talk. How do you think he should sound? Let us know in the comments below.
Nintendo Has Revealed Legend of Zelda: Breath of the Wild
After years of anticipation, Nintendo has finally revealed the name of its latest Legend of Zelda game. It’s called The Legend of Zelda: Breath of the Wild and it’s for both the Wii U and the next Nintendo console.
Nintendo bills it as the biggest Zelda title yet, with its overworld and dungeons in particular supposedly being the grandest fans have ever seen.
Such is the scale of The Legend of Zelda: Breath of the Wild that the demo provided at E3 — a mere fraction of the entire game — was apparently too large for journalists to explore in a single playthrough.
Nintendo also has high hopes for the gameplay… Let’s just say Link can do a whole lot more than he was able to in any other prior Zelda game…
The official trailer for Breath of the Wild provides a taste of what you can expect…
Do you like what you see?
The Legend of Zelda Wii U Promises “Something New” for Gamers
The Legend of Zelda Wii U producer Eiji Aonuma says fans of the series should “expect something new” with the new game.
In an interview with Famitsu, which was translated by Kotaku, Aonuma revealed that development of the latest Legend of Zelda is “progressing well” and that his team has been kept very “busy”. He specifically stated:
“The game has really taken shape, and things have gotten easier. That means things are progressing well.
I think the base of our secret sauce has always been Ocarina of Time, but this time, the change in flavor will be like going from Japanese food to Western style food.
Perhaps, players will be surprised. Please look forward to it, because I think we’ll be able to make ‘something new’ like Ocarina of Time was.”
We have to bring special attention to the metaphor Aonuma used. Let us know in the comments below what comes to mind when he says change in gameplay from Ocarina of Time to Zelda Wii U will be like going “from Japanese food to Western style food.” Will it play more like a Western RPG?
Nintendo expects to release The Legend of Zelda Wii U sometime in late 2016, and there are rumors that the game could skip the Wii U and launch exclusively on the Nintendo NX or on both consoles simultaneously.
We can’t wait to see what it has in store for us.
Corrin & Bayonetta DLC Are Now In Super Smash Bros.
Less than two months after they were announced for Super Smash Bros. Wii U and 3DS, seductress Bayonetta and Fire Emblem’s Corrin are now playable characters in Nintendo’s hectic fighting game.
Since the release of the game, the number of DLC characters has grown to include Mewtwo, Lucas, Roy, Street Fighter’s Ryu, and Final Fantasy’s Cloud. Fans have also received a number of new stages and Mii Fighter costumes.
Sadly, Bayonetta and Corrin mark the end of DLC characters for Smash 4, at least with the Wii U and 3DS versions of the game. There are rumors that the upcoming Nintendo NX console will get its own version, possibly with new DLC.
Corrin can be downloaded as a standalone fighter for $4.99 on either the Wii U or 3DS or $5.99 on both platforms, while Bayonetta comes packaged with the Umbra Clock Tower stage for $5.99 for just one platform or $6.99 for both.
Cloud from Final Fantasy 7 Enters Super Smash Bros. Wii U, 3DS
In arguably the biggest OMG moment in Smash Bros history, Final Fantasy VII protagonist Cloud Strife has been announced as a payable character in Super Smash Bros. for 3DS and Wii U. Did you ever imagine that would happen?
Revealed in a trailer during a Nintendo Direct, Cloud comes complete with most of his iconic moves, including limit breaks, an Odin summon, and even an Advent Children alternate costume.
Also a homage is his stage, which is based on famous Final Fantasy 7 city Midgar. The attention to detail to his overall design is impeccable…
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Watch the full trailer and let us know what you think. Is he everything you expected him to be?
While Final Fantasy VII never came to any Nintendo system, Cloud did make an appearance in music spinoff Theatrhythm Final Fantasy and its sequel Curtain Call on the Nintendo 3DS, as well as in Kingdom Hearts: Chain of Memories on Game Boy Advance, so him entering Super Smash Bros. is not as farfetched as it might seem.
Nintendo didn’t reveal when our massive sword-wielding hero will be playable, nor the release date for his amiibo figure, so make sure to stay tuned to GameTribute for future developments.
Legend of Zelda Wii U Has Open World Unlike Any Other Zelda Game
When it eventually releases, The Legend of Zelda for Wii U will have an open-world unlike any other Zelda game before it (namely Legend of Zelda: Skyward Sword), pushing the Wii U to its limits.
In an interview with Gamereactor, Legend of Zelda series producer Eiji Aonuma revealed that while Skyward Sword had closer-knit dungeons and hubs, the new Zelda game aims to surprise players with a big twist to its design, presumably offering a much bigger world than its predecessor. He specifically stated:
“A huge, seamlessly unfolding world is something that can’t be achieved if the hardware isn’t advanced enough. Ever since we made the very first generation of Legend of Zelda games though, we’ve had as large a world as can be realized with the hardware, so you could say it was inevitable that we’ve now done the same with the new Wii U title.”
The producer elaborated a little bit more on what an open world Zelda game entails, suggesting that the power of the Wii U makes it possible to explore Hyrule without the load points we saw in the previous console installments. He added:
“When I first showed off the new Zelda game on the Wii U, it seemed everyone was very excited and started proclaiming that a Zelda game had at last become open world! Zelda games have always allowed you to roam and explore a huge world. What’s changed now is that the hardware has progressed to the point that you can now explore this vast world seamlessly; the underpinning of the game hasn’t changed.”
While the development team at Nintendo is supposedly very much aware of what series fans expect form Zelda Wii U, they won’t exactly make all their wishes come true, with Aonuma expressing:
“If we put all the feedback the fans write directly into the game, there won’t be an element of surprise. If there’s a comment and they’re asking for certain element, I would think, ‘Oh, why not interpret this in a different way that you wouldn’t expect?’ That’s how we create a new element in a Zelda game. I always want to implement something new and surprising into every game.”
None of this should come as surprise to anyone that has seen the few snippets of gameplay released so far for the latest Zelda game; however, it’s reassuring that the team behind it is doing all they can to make its open world as big and, hopefully, detailed as possible.
We’ll have to wait closer to the Wii U’s Legend of Zelda release sometime in 2016 to see how everything comes together. Until then, head to the comments section and let us know what you want to see in Link’s latest adventure…
Analyst Predicts Lifetime Sales of PS4, Xbox One and Wii U
Long-time video game analyst Michael Pachter has made some bold predictions for the lifetime sales of the PS4, Xbox One and Wii U consoles, and the figures might surprise you.
Speaking at DICE Europe, Pachter revealed how he thinks the 8th generation of consoles will perform. He predicts the Wii U to sell only 20 million consoles during its lifetime, notably fewer units than the 100 million shipped by the original Wii. We can’t say we are surprised.
Unsurprisingly, the PS4 console is his expected winner of the console war with a predicted lifetime sales of between 120 and 130 million units. While fewer than the 155 million units sold by the PS2, that figure is higher than the PS3’s lifetime sales.
Finally for the most surprising prediction of all, Pachter reckons the Xbox One will push around 100 to 110 million consoles, higher than Xbox 360’s lifetime shipments. Considering that Microsoft’s console is currently being outsold by the PS4 2-to-1, it’s almost hard to believe that it will almost close the sales gap by the end of the console generation.
Patcher made other predictions unrelated to sales, particularly that the Xbox One and PS4 mark the last time we will see proper consoles. The future of gaming, he believes, will reside in the cloud.
So, what do you think? Do you agree with his predictions? If not, how do you see the 8th generation consoles turning out? Let us know in the comments below.