The first-person shooter (FPS) genre remains the most popular video game genres in the world, with Call of Duty and Battlefield leading the charge. However, there has been much criticism, particularly from enthusiasts, about how little modern shooters have changed over the past decade. In a clear response to that criticism, new-kid-on-the-block Titanfall seeks to shake things up, but is it the savior many feel the genre needs or just another Call of Duty wanna be? Let’s find out.
Created by Respawn, Titanfall is a multiplayer FPS that pits players into a futuristic war between two different factions wielding giant, heavily-armed robots and other spiffy technology like highly-functional and integral jetpacks. But considering multiplayer is the game’s selling point, there isn’t much in the way of story.
There is a campaign mode consisting of 9 multiplayer matches that you play through twice: once as a member of the overbearing galactic corporation known as the IMC (Interstellar Manufacturing Corporation) and a second time as a freedom fighting Militia. Respawn tries to create a coherent narrative and context for the conflict between the two factions, but fails to deliver anything innovative or compelling.
The idea of bringing narrative context into the intense gameplay of a multiplayer shooter is novel, but the execution leaves much to be desired. Most of the story is reduced to background noise in the frenetic action that is Titanfall.
Gameplay & Multiplayer
Story aside, Titanfall was developed around multiplayer first and foremost and it is in this area that it shines. Summoning a Titan for the first time and seeing its drop down from the heavens, ready to make mincemeat out of your enemies, is a truly memorable experience indeed. The matches are varied, fast-paced and intense, while all weapons have a great feel and a strategic use.
There are 15 different maps to choose from, all capable of holding up to 12 players. While that might seem little, Respawn focused its resources on delivering maps that are well-thought-out, fair and engaging, ones that strongly accommodate the core gameplay styles of the jetpack-wielding, wall-climbing soldier “pilot” and the intimidating, highly-destructive walking tanks.
Speaking of the titans, they are divided into three archetypical types, one focusing on raw destructive power, another on speed and one being a jack o all trades but a master of none. Each is truly unique, allowing you to tailor them to your own play style.
To stand up to the Titans, pilots are equipped with a myriad of tools — namely cloaking and speed-enhancing stims — that help them to safely get up close to them, climbing onto their shoulders and blasting their nerve centers. But be warned, the giants robots have “bug” zappers, among other defensive capabilities.
Titanfall is about balance — the maps are balanced, weapons and abilities are balanced, and the gameplay between soldiers and titans is balanced. Some of the best gameplay moments occur when two titans face off against each other as supporting pilots engage in battle around them. The action is so intense and the maps so well designed that sitting in a corner waiting for someone to come by will often get you killed. This is not a game for campers.
There are five game modes to choose from — Attrition, Last Titan Standing, Hardpoint Domination, Pilot Hunter and the good ol’ Capture the Flag — which is not enough for any modern-day shooter, let alone one that prides itself on multiplayer. A solid progression system allows you to level up and gain access to more powerful skills for both your pilot and Titan.
Graphics & Sound
Titanfall is an AAA title, so graphical expectations were quite high. Fortunately, it delivers the goods. Everything in the game looks gorgeous, from the vivid and dazzling maps to the pilots and titans that populate them. The character designs are superb and their animations fluid, while the weapons look and sound as how you would expect futuristic weapons to look and sound. Hearing a 12-foot tall robot engaged in combat near you is as thrilling as it is nerve-wrenching.
The soundtrack is comprised of various action-packed tracks that blend well with the intense gameplay. Though it won’t win any awards, it gets the job done.
Titanfall is a breath of fresh air in the first-person shooter genre. Although it lacks a compelling story and a large selection of game modes, its addictive multiplayer offers thrills unlike most other shooters, providing fast-paced gameplay that is as balanced as it is adrenaline-pumping. The maps are superbly-designed, eschewing quantity for quality. Weapons, abilities and gameplay systems all play together very nicely to deliver a grand experience.
Do You Already Hate The Sonic Movie?
The new Sonic movie trailer has everyone horrified and confused. Are you?
To the say the first official trailer for the Sonic the Hedgehog film is a head-scratcher would the understatement of a lifetime. It is WACK!
We get a look at Sonic rendered in real life, as well as Jim Carrey’s Doctor Ivo “Eggman” Robotnik. If the tagline “Every hero has a genesis” is anything to go by, the movie will be an origin story for the blue hedgehog that was an integral part of our 90s gaming experience but struggles in today’s video game market.
To be honest, he looks downright creepy, which probably wouldn’t have been the case if the designers went for a cuter, more compact aesthetic like in the original 2D Sonic games.
Instead, we get scruffy, frizzy-looking creature “thing” that could easily be mistaken for an extremely lean man in a full-body costume, a man who likely skipped leg day one too many times.
Something along the line of Detective Pikachu would have definitely be more palatable, don’t you think?
If you hate Sonic’s look, enough to even be reluctant to watch the movie, you’re not alone. Reactions to the trailer have been hilarious , and the film’s official Twitter account has been swamped with thousands of responses.
So, are you happy with the direction Sega and Paramount took with the live-action Sonic movie? Let us know in the comments below.
Cheaper, Smaller Nintendo Switch Is Coming in Fall 2019
Nintendo’s blockbuster gaming system is about to get smaller and even more affordable.
According to a new report out of Japan, the Nintendo Switch budget model will launch in fall 2019.
Rumors of a smaller, more budget friendly Nintendo Switch surfaced earlier in the year, and now Japanese newspaper Nikkei claims it will arrive just in time for Christmas.
Despite being a “handheld” system similar to 2DS, it will be able to connect to televisions and placed in a dock.
Nintendo is said to also have a Switch Pro model planned. This particular sku won’t be a huge leap in performance from the standard Switch, but it will be a technical upgrade nonetheless.
The “Switch Pro” is expected arrive sometime after the “Switch Mini” launches.
PlayStation 5 Has GPU With Ray Tracing, High-Speed SSD
The PS5 will be a powerful beast of a gaming machine.
In an interview with Wired, PlayStation’s lead architect Mark Cerny revealed that the PlayStation 5 features a GPU that supports ray tracing, as well as a solid state drive with higher bandwidth than any SSD currently available for PC.
More specifically, Sony’s next-gen game console uses a third-generation Ryzen CPU that’s based on the 7nm Zen 2 architecture and utilizes eight cores, while the GPU is a custom chip based on Radeon’s Navi family, with ray tracing support.
The company worked with AMD on components for the PS4, so it comes as no surprise that the PlayStation 5 uses AMD’s Ryzen CPU tech.
The SSD inside the console is super fast. In a demonstration by Cerny, it only took 0.8 seconds to fast travel in Insomniac Games’ critically-acclaimed Spider-Man compared to 15 seconds on the PlayStation 4 Pro.
Wired confirmed that the PS5 supports 8K resolution and will be backwards-compatible with PS4 games. It also contains a disc-tray, 3D audio integration, and is compatible with the current PSVR model.
Despite having a disc tray, the PS5 will place a bigger emphasis on cloud gaming than the PS4. Sony’s vision for cloud gaming will become clearer as the console nears launch.
Speaking of launch, the PlayStation 5 will not release in 2019. In fact, Cerny didn’t even call it “PlayStation 5”, nor did he provide a working codename.
The fact that the original PS4 and the PS4 Pro were revealed after E3 and during an event in New York leads us to believe a full console reveal will take place later in 2019 or early 2020.
What are your hopes for the PS5? Share your thoughts int he comments below.
Meet Cal The Fugitive In Star Wars Jedi: Fallen Order Reveal Trailer
Are you ready for the next big Star Wars Game?
Respawn Entertainment has finally revealed Star Wars Jedi: Fallen Order and plans to have it ready by November 2019.
The reveal trailer is rendered in-engine and focuses on the story.
“Trust No One” is the overarching theme.
Like the The Force Unleashed, Star Wars Jedi: Fallen Order is an action-melee game that takes place after Order 66. You play as Cal, a fugitive a lightsaber -wielding, Force-endowed Padawan on the run from the Empire.
Respawn stresses that combat is an integral part of the experience. Each enemy will have a unique fighting style, requiring you to approach them differently and identify and exploit their weaknesses.
You’ll will have Cal’s Force Powers and various melee combinations at your disposal, as well as traversal and other platforming abilities to overcome enemies and solve puzzles.
In addition to the main character, we get to see his best-friend, a droid called BD-1; a mysterious companion by the name of Cere; and Second Sister, one of the Empire’s elite Inquisitors pursuing you.
Your adventure begins on Bracca, one of the brand-new Star Wars planet introduced in the game, where you will encounter droids, a number of familiar faces, various Trooper types and a slew of other interesting characters.
Star Wars Jedi: Fallen Order launches on November 15 for PC, PlayStation 4, and Xbox One. Pre-ordering it will get you “unique cosmetic content” for your lightsaber and droid companion.
Does The Next Assassin’s Creed Take Place In The Viking Age?
An Easter Egg may hint at a new Norse setting for the next Assassin’s Creed game.
An Easter egg uncovered by wiki user AlifMorrisonudin in The Divsion 2 could point to the Assassin’s Creed series moving from Norse mythology to the Viking age.
AlifMorrisonudin found a poster that depicts a Norse god wearing the Assassin’s Creed colors of red and white and holding an Apple of Eden artifact, another hallmark of the franchise.
Ubisoft has a long history of stuffing Easter eggs into its games that either allude to or even reveal upcoming releases. A Watch Dog 2 mission, for instance, unveiled new sci-fi game Pioneer to players.
What’s interesting is that the tease in The Division 2 is both subtle and in plain sight. There are multiple copies of the poster (some very large) scattered throughout particular parts of the game, yet who would have thought to look for the Apple of Eden in it?
Have a look at the poster in question, and let us know if it is indeed a revelation of a Viking setting for Assassin’s Creed or if we are overreaching…
The Assassin’s Creed series was rumored to be code-named Legion and set in ancient Rome at around 169 AD, particularly near the end of Marcus Aurelius’ reign. However, more recent reports claim it’ss code-named Kingdom and does indeed star Vikings.
Either way, Ubisoft hasn’t officially confirmed anything other than the fact that the next Assassin’s Creed will be released in 2020, so while the poster could be a hint of what’s to come, it could also be nothing more than a mere Assassin’s Creed Easter egg.
Where do you want the next Assassin’s Creed to take place — Ancient Rome or the Viking Age? Share your thoughts in the comments below.
Elder God Cetrion Is The Mother Nature Of Mortal Kombat 11
She looks like a god, talks like a god and fights like a god.
NetherRealm Studios has revealed a brand new playable character in Mortal Kombat 11, and she looks insanely powerful.
Judging my her reveal trailer, Elder God Cetrion is able to harness the powers of Mother Nature, freely using earth, fire, wind, water elementals in her brutal attacks. She can even grow in size until she is literally towering over the planet and shoot a giant mouth laser as part of her fatality.
Watch her in action and let us know what you think. Do you see yourself playing her?