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Starcraft 2: Legacy of the Void Changes are Not Final

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Starcraft 2 Legacy of the Void

Like Heart of the Swarm, Starcraft 2: Legacy of the Void introduces a host of new units, changes, and features to Starcraft 2. While most fans of the game were excited to see the comprehensive list of updates, not everybody is entirely happy with them.

In addition to feeling that their race has been nerfed, many Protoss players are upset that they received only one new unit while the Zerg and Terran got two each.

Blizzard has stated on multiple occasions that the new changes and units are not final; however, that seems to have flown over many peoples’ heads. To drive the message home, Game Balance Designer David Kim has gone out of his way to once again remind everyone that what we see in Starcraft 2: Legacy of the Void is not necessarily what we will get.

MUST SEE: Starcraft 2 Legacy of the Void — New Terran Units, Changes

“We’ve seen concerns about Protoss being mostly ‘nerfed’,” Kim said in a Legacy of the Void update post. “Obviously we don’t want any race to get mostly ‘nerfs’ while other races are buffed, but because we’re trying so many things at once, balance will be off. Also, we’re aware that if we take away from the strength of the race as a whole, we’ll need to add something else back to make up for it since the balance of the game is pretty solid right now in Heart of the Swarm.”

With regards to the unit changes that Starcraft 2: Legacy of the Void will bring, he admitted that the new HERC might overlap a bit too much with the Hellbat, but says Blizzard is working to address the issue. With the Protoss, he shot down the surprising believe that Carrier Interceptors are free — they are not!

Finally, Blizzard might implement a new update system, with Kim stating that they are currently “exploring ways to make the upgrade process more interesting and dynamic.”

ALSO WATCH: Starcraft 2: Legacy of the Void – New Zerg Units, Changes

So, what do you think about Starcraft 2: Legacy of the Void so far? Are there any changes you would like to see made?

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Microsoft

EA Says Old Console Cycles Were “Painful;” New One Better

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Xbox One, PS4 controllers

At the Nasdaq 35th Investor Program Conference, Electronic Arts CFO Blake Jorgensen praised the mid-generation console refresh being carried out by Sony and Microsoft and condemned the old console cycles as “painful”.

The executive pointed out that in previous console cycles investors always tried to identify the peak earning period, seeing as moving from a generation to generation involved huge expenses to upgrade.

The fact that consoles were also highly customized didn’t help matters — each iteration of the Xbox and PlayStation were very different mainly as a result of being built on customized chipsets that were difficult to program for in the early years of their release.

And then there was the issue of compatibility between between cycles, which forced gamers to stop buying games for the older consoles…

According to Jorgensen, EA cut down the number of game engines from 25 to only two in a effort to control the high costs of developing for drastically different platforms, but games were still not compatible across generations.

The situation is of course different today, with both Microsoft and Sony releasing micro-upgrades more often, allowing for more compatibility of games with previous generations.

That’s to say the market now looks a lot more like a traditional PC market than the specialized console market of yore, which Jorgensen believes is “great for the industry, great for their [Sony and Microsoft’s] production, great for software costs, and great for the consumers.”

Consoles will still continue to get more powerful, making older software less appetizing, but “the whole notion that investors had of the cycle is gone away.”

What do you think about the new direction Microsoft and Sony are taking with this console generation? Was it long overdue? Share your thoughts in the comments below.

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PlayStation VR

PSVR Will Sell 750K Units in 2017, Fewer Than Expected

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Sony PS4 VR Headset

One analyst that expected Sony to sell a around 2.6 million units of the PlayStation VR in 2016 now estimates that the company won’t even sell half of that.

Revised 2016 sales forecast for the PSVR by SuperData Research, a market research and analytics firm, reveals that Sony’s virtual reality headset will shift fewer than 750,000 units by the end of the year, a far cry from earlier estimates.

SuperData conceded to its overestimated of the PlayStation VR’s performance at retail, adjusting its forecast accordingly. Its report stated that “notably fewer [PSVR] units sold than expected due to a relatively fragmented title line-up and modest marketing effort.”

The company, however, remains confident that the HTC Vive and Oculus Rift will sell 420,108 and 355,088 units, respectively.

You can purchase SuperData’s full report and other industry insights on its website.

Did you or will you buy a PlayStation VR? Has it lived up to the hype? Share your thoughts in the comments section below.

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PlayStation 4

Is The PlayStation 4 Good For Casino Games?

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When people think about the PlayStation 4, the first thing that usually comes to mind are big-name games like Uncharted and God of War. However, what few people know is that the console is also a gateway to many great and addictive gambling games.

While some games like The Four Kings Casino and Slots are apps, the fact that you can use your PS4 as an interface for the world wide web means you can also enjoy a plethora of browser-based titles without needing a PC, many of which can be found at betway casino.

Granted, the selection of such games will be smaller on the PS4 (or on any video game console, for that matter) than on a PC, especially when it comes to poker, but you will nevertheless have a lot to choose from.

Now, why would anyone want to gamble on the PS4 rather than on desktop or laptop, you might wonder? Well, the PS4 makes bragging to your friends about your exploits easier, thanks to the accessibility of social share buttons. When you play a great hand of poker or win a jackpot in slots, for instance, you can share images and/or video of the act a lot more easier than you can on a computer of any other type.

So, you now know that the PS4 can be used to play many different casino games, but does that mean you should? Social sharing aside, is gambling using the PS4 any fun? The short answer? Yes!

You will be surprised at how well gambling works on the platform, but it does take some getting used to. Video slots, for example, are as easy to play on a PS4 as they are on a desktop or laptop machine, while games like Blackjack and poker, where a single misclick can cost you big, don’t work quite as well but are still perfectly playable.

Have you played any casino games on the PlayStation 4? Would you recommend any?

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