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‘Wolfenstein: The New Order’ Review – The Best Wolfenstein Yet

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Wolfenstein: The New Order

Released in 1992, Wolfenstein 3D was one of the first-person shooters to be released and, as such, helped pioneer the genre. A lot has changed since that first game. With more detailed visuals, unique gameplay mechanics and a much better experience overall, Wolfenstein: The New Order attempts to improve on its predecessors in every way imaginable. It’s a gritty and surprisingly old school experience.

Story

Like the previous games, the story of Wolfenstein: The New Order revolves around B.J. Blazkowicz, the same soldier who took down droves of Nazis and Mecha Hitler in Wolfenstein 3D. The game starts off in the midst of WWII, with the first few hours spent in 1946 as Blazkowicz and his assault team attack a major German fortress. Unfortunately, things go very wrong when an explosion sends some shrapnel into the main man’s head, resulting in him spending the next 15 years as a vegetable in a mental institution.

The majority of the storyline takes place in the 1960’s, a period in which Nazi Germany controls most of Europe and the world as a result of winning the war. In a world where resistance seems futile, your primary mission remains as always — eliminate the ultra-evil Nazis. The trailer below summarizes everything:

Gameplay

Frantic and suspenseful gameplay have always been at the core of the Wolfenstein series. In The New Order, both are taken to a whole new level, as you can either choose to create mayhem by going about business like Rambo; by utilizing a new, stealth approach that makes it easier for you to silently enter compounds to take down enemies; or by using a combination of both. When going stealth, there are German commanders who can call in reinforcements in virtually all locations, so you have to be careful not to get detected.

If you decided to go the way of Rambo, know that The New Order plays like an old school shooter, with tough-as-nails Blazkowicz able to carry all of his guns at the same time. In an age where developers try to make their games as realistic as possible, this old school aspect and the freedom it provides remains one of the defining features of the Wolfenstein series.

The weapons are well-designed and are all capable of wreaking havoc when used properly. You will have access to machine guns, dual pistols, miniguns, shotguns, laser guns, grenades and everything you might need in your war against the evil Nazis.

A skill tree is present in the game, but the perks you get from it aren’t that major, making it worthwhile to spend some time finding the various weapon upgrades scattered all over the game world.

Graphics & Sound

Wolfenstein: The New Order looks gorgeous, with most locations being varied in design and beautifully-rendered. From large prisons to open world spaces, underwater locations to even the moon, things look as stunning as you would expect from a game released on the tail end of the Xbox 360 and PS3’s life cycle (it’s also available on the PS4, Xbox One and PC).

True to tradition, the soundtrack is action-packed, so if you’re looking for slow music, you won’t find it here. The fast-paced tunes are heavily influenced by rock and will keep your blood pumping as you plow through droves Nazi soldiers, giant mechs and robot guard dogs. The way the guns sound — they sound loud and sweet — and the character voice-overs are nicely done and contribute greatly to the game’s overall sense of realism and immersion.

Bottom Line

8.5

Great

Having played all of the Wolfenstein games, I have to say that Wolfenstein: The New Order is the best one to date, delivering a memorable, nostalgic and intense experience. Minor drawbacks such as a weak skill system do little to detract from its solid gameplay and great visuals. It’s a great, well-executed FPS game that fans of shooters will surely enjoy. Give it a shot.

PLATFORMS: PlayStation 4, Xbox One, PC, PlayStation 3, Xbox 360

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Movies-TV

See Who Plays Who In Netflix’s ‘The Witcher’ Series

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The Witcher 3 Wild Hunt

The new series will be stacked with some big and not-so big name actors, least of which is the Man of Steel’s Henry Cavill.

Cavill plays the White Wolf himself, Geralt of Rivia, in Netflix’s new The Witcher series, starring alongside Freya Allan (Into the Badlands) as Ciri, the Princess of Cintra and Geralt’s adoptive daughter.

Yennefer, the badass sorceress and Geralt’s true love, is helmed by Anya Chalotra (The ABC Murders), while sorcerers in training Fringilla and Sabrina are played by Mimi Ndiweni (Black Earth Rising) and Therica Wilson-Read (Profile), respectively. Tissaia, who leads the magical academy at Aretuza, is MyAnna Buring’s (Ripper Street, Kill List) character.

Other characters from the court at Cintra include Queen Calanthe (Jodhi May, Game of Thrones, Genius); her husband, the knight Eist (Björn Hlynur Haraldsson, Fortitude); and Mousesack the druid (Adam Levy, Knightfall, Snatch).

Netflix The Witcher Series Cast

Prominent cast members of The Witcher Netflix series

Millie Brady (The Last Kingdom, Teen Spirit) also joins the cast as the outcast Princess Renfri.

As picked up by MovieTribute, showrunner and executive producer Lauren Schmidt Hissrich revealed to Hollywood Reporter that the cast is currently up to 50 actors, and over 200 people auditioned for the Ciri role alone.

Are you happy with the casting for Netflix’s The Witcher series? If not, what changes would you make?

I for one can’t wait to see how things shapes up.

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Microsoft

Microsoft Is Buying Fallout: New Vegas Developer Obsidian Entertainment

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Fallout New Vegas

The tech giant is just about ready to own the highly-acclaimed game studio.

Microsoft is preparing to buy Obsidian Entertainment, according to a new report.

Sources close to the matter revealed to Kotaku that the deal, which has been the work for a while, is “90%” finished, and it’s only a matter of time before everything is finalized.

Founded in 2003, Obsidian Entertainment is best know for its numerous RPG titles, which in addition to Fallout: New Vegas, include Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Alpha Protocol, and Pillars of Eternity.

Many of their games are sequels based on licensed properties.

Obsidian is just one of slew of notable video game-related purchases by Microsoft in 2018. Earlier in June, it announced the acquisition of Hellblade studio Ninja Theory, State of Decay 2 developers Undead Labs, and Compulsion Games, the studio behind We Happy Few.

The company may have dropped the ball against Sony’s PlayStation 4 this gaming generation, but it appears to be setting itself up for a resurgence for the next generation.

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Sony

For PlayStation 5, Sony Says Next-Generation Hardware Is Necessary

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Classic PlayStation Logo

A new console generation almost upon us, and the PlayStation 5 will be in the thick of it.

Despite not outright calling it the PlayStation 5, Sony has confirmed that it is indeed developing a new PlayStation, and it will have next-generation hardware.

When asked about the possibility of a PlayStation 5 in an interview with the Financial Times [Paywall], company CEO Kenichiro Yoshida stated that “At this point, what I can say is it’s necessary to have a next-generation hardware.”

Yoshida didn’t quite call the next console PS5, but — who are we kidding? — it will likely be called just that.

The PS5 will be based on a similar architecture to the latest PS4, which shouldn’t be surprising considering how comfortable developers are with x86 platforms.

Citing industry sources, The Financial Times also revealed that Sony is possibly working on a tablet that can be connected to multiple devices, relying on game streaming in a similar way to Xbox’s Project xCloud.

With the PlayStation 4 doing so well, the next PlayStation is probably a couple of years away. Make sure to stay tuned to Gametribute for future developments.

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Videos

From Red Dead Revolver To Red Dead Redemption – How Rockstar Turned Failed Capcom Project Into Success

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Red Harlow Red Dead Revolver

Like many great successes, the critically-acclaimed Western action adventure game had humble beginnings.

Red Dead Redemption has grown to become an industry powerhouse, but this wasn’t always the case.

Let’s time travel back to 2002, when Capcom and Angel Studios first showed the world their latest arcade shooter: Red Dead Revolver. Originally influenced by Tenchu: Stealth Assassin, and mixing elements of Panzer Dragoon and “really bad Japanese action games,” the game was described by designer Dominic Craig as not being very good.

As fate would have it, Red Dead Revolver would eventually find its way to Rockstar Games, albeit in a convoluted yet fun story that can be perused in the latest video from People Make Games, the media project founded by ex-Eurogamer video game enthusiast Chris Bratt.

The video is not only illuminating, but it’s also very good. Make sure to watch it all the way to the end to see the inspiration behind Red Dead Revolver’s box art

Sprouting from the ashes of failure, the Red Dead Redemption has come a very long way. Let us know what you think about Bratt’s piece the comments below.

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PlayStation 4

This Is What You Get When Spider-Man Meets Mortal Kombat

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Spider-Man Train Combat

Knocking out enemies would have some visible snap, crackle and pop.

Marvel’s Spider-Man is a game full of fast-paced combat that allows you to knock enemies out in many different ways, but as a T-rated game, the action is presented in a cartoony, less violent way that might leave some gamers wishing for more. You can bet things would have looked different if NetherRealm Studios was trusted with its development.

In fact, knocking enemies out in Spider-Man may not have looked that much different from Mortal Kombat fatalities if such was the case, as demonstrated in this small footage shared by NetherRealm creative director Ed Boon…

As convincing as the combat looks, it is carefully edited sequences from Spider-Man with Mortal Kombat fatalities. This is not some early prototype of a NetherRealm Spider-Man game, though I wish it was.

Would like to see an M-rated Spider-Man game sometime in the future?

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PlayStation 4

Gamers Win! PS4 Owners Can Now Play With Xbox One, Switch, PC Players

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Switch, PS4 Xbox One Stacked

Sony finally holds hands with Microsoft and Nintendo, and embraces cross-play.

On September 25, 2018 — a date of great progress — the video game industry was suddenly and deliberately united from all corners when Sony finally allowing PlayStation 4 owner to play online with Xbox One, Switch, PC and mobile players from around the world.

Games have offered the option of cross-play between console and PC for years, but shared servers between rival console hardware is a relatively new feature and a major highlight of eight-generation of gaming.

While Sony had been completely unwilling to entertain cross-platform play, insisting that the feature would jeopardize the gaming experience for their player base, a progressive Microsoft and Nintendo forged ahead to offer multiplayer functionality across rival hardware for popular games like Rocket League and Fortnite.

The company’s reasoning was downright nonsensical — it held out likely to further consolidate its dominant position in the market and maximizing profits — but it eventually changed its policy regarding cross-platform multiplayer on PS4.

Fortnite is the first game to allow PS4 owners to use their accounts on PC / Mac, Xbox One, Switch, and Android / iOS devices, allowing them to carry over their progress, purchased items, and all stats across every platform the game is available on.

PS4, Xbox One, Nintendo Switch

“Today, the communities around some games have evolved to the point where cross-platform experiences add significant value to players,” Sony Interactive Entertainment president John Kodera said. “In recognition of this, we have completed a thorough analysis of the business mechanics required to ensure that the PlayStation experience for our users remains intact today, and in the future, as we look to open up the platform.

“This represents a major policy change for SIE, and we are now in the planning process across the organisation to support this change.”

In the end, all the flak it got for being the only holdout against cross-platform multiplayer and seeing Microsoft’s unwavering commitment to improving all aspects of the user experience on the Xbox One forced Sony’s hand, but it’s sad it had to come to that.

Either way, thank you Sony, Microsoft and Nintendo for sweeping your bitter rivalries aside and putting gamers on top as god intended. This day was a long time coming.

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