Ever since revealing the game, publisher Ubisoft has stressed over and over again that Assassin’s Creed Unity returns to the roots of what made the original Assassin’s Creed great. Creative director Alex Amancio states that Unity is strongly inspired by the original game, taking its defining core gameplay elements and polishing them further.
It’s worth mentioning that Amancio was also the creative director of 2011′s Assassin’s Creed Revelations. In an interview with IGN, he shed some light on the similarities between Assassin’s Creed Unity and the first Assassin’s Creed:
“The first Assassin’s Creed was designed to provide a tremendous level of exposition for each assassination target. This gave players the opportunity to get to know the mark and witness their crimes before the actual deed. We have since strayed from this concept and as a result, targets have become much more forgettable.
Assassin’s Creed Unity goes back to the idea of trying to make each and every assassination target an iconic character. In order to achieve this, we began by crafting each assassination target around a strong character archetype. We then crafted the context and theme of the entire sequence that features each of these characters around their chosen archetype. Finally, we conclude each sequence with an ambitious blackbox assassination.”
As a result of the gameplay redesign, controller inputs have also changed. In fact, Assassin’s Creed Unity’s senior producer Vincent Pontbriand has expressed concerns about fans reacting negatively to the game’s revamped control scheme, stating:
“Yes, to be honest, it is [a concern] for me a little bit. It takes a few days; well, maybe I’m exaggerating; it takes a few hours to re-train yourself to force yourself to forget what we call the ‘Assassin’s Claw’ – holding RT and A and pushing forward.”
We think Pontbriand and Amancio have little to worry about so long as Assassin’s Creed Unity delivers the goods — solid gameplay, graphics and content. The latest chapter in the Assassin’s Creed series is playable on the PlayStation 4, Xbox One, and PC.