Along with the game’s epic live-action lunch trailer, Bungie has released a batch of impressive concept art that show off the beautiful world and characters of Destiny, the most pre-ordered new IP of all time. Check out the images and let us know what you think.
That’s right, the role-playing first-person shooter was popular even before it was launched and will surely generate at least $1 billion in sales. Needless to say, the guys at Bungie and publisher Activision are smiling with glee.
Destiny is playable on the Xbox One, PS4, Xbox 360 and PS4. For those that have played it, kindly share your impressions in the comment section.
See Who Plays Who In Netflix’s ‘The Witcher’ Series
The new series will be stacked with some big and not-so big name actors, least of which is the Man of Steel’s Henry Cavill.
Cavill plays the White Wolf himself, Geralt of Rivia, in Netflix’s new The Witcher series, starring alongside Freya Allan (Into the Badlands) as Ciri, the Princess of Cintra and Geralt’s adoptive daughter.
Yennefer, the badass sorceress and Geralt’s true love, is helmed by Anya Chalotra (The ABC Murders), while sorcerers in training Fringilla and Sabrina are played by Mimi Ndiweni (Black Earth Rising) and Therica Wilson-Read (Profile), respectively. Tissaia, who leads the magical academy at Aretuza, is MyAnna Buring’s (Ripper Street, Kill List) character.
Other characters from the court at Cintra include Queen Calanthe (Jodhi May, Game of Thrones, Genius); her husband, the knight Eist (Björn Hlynur Haraldsson, Fortitude); and Mousesack the druid (Adam Levy, Knightfall, Snatch).
Millie Brady (The Last Kingdom, Teen Spirit) also joins the cast as the outcast Princess Renfri.
As picked up by MovieTribute, showrunner and executive producer Lauren Schmidt Hissrich revealed to Hollywood Reporter that the cast is currently up to 50 actors, and over 200 people auditioned for the Ciri role alone.
Are you happy with the casting for Netflix’s The Witcher series? If not, what changes would you make?
I for one can’t wait to see how things shapes up.
Microsoft Is Buying Fallout: New Vegas Developer Obsidian Entertainment
The tech giant is just about ready to own the highly-acclaimed game studio.
Microsoft is preparing to buy Obsidian Entertainment, according to a new report.
Sources close to the matter revealed to Kotaku that the deal, which has been the work for a while, is “90%” finished, and it’s only a matter of time before everything is finalized.
Founded in 2003, Obsidian Entertainment is best know for its numerous RPG titles, which in addition to Fallout: New Vegas, include Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, Alpha Protocol, and Pillars of Eternity.
Many of their games are sequels based on licensed properties.
Obsidian is just one of slew of notable video game-related purchases by Microsoft in 2018. Earlier in June, it announced the acquisition of Hellblade studio Ninja Theory, State of Decay 2 developers Undead Labs, and Compulsion Games, the studio behind We Happy Few.
The company may have dropped the ball against Sony’s PlayStation 4 this gaming generation, but it appears to be setting itself up for a resurgence for the next generation.
For PlayStation 5, Sony Says Next-Generation Hardware Is Necessary
A new console generation almost upon us, and the PlayStation 5 will be in the thick of it.
Despite not outright calling it the PlayStation 5, Sony has confirmed that it is indeed developing a new PlayStation, and it will have next-generation hardware.
When asked about the possibility of a PlayStation 5 in an interview with the Financial Times [Paywall], company CEO Kenichiro Yoshida stated that “At this point, what I can say is it’s necessary to have a next-generation hardware.”
Yoshida didn’t quite call the next console PS5, but — who are we kidding? — it will likely be called just that.
The PS5 will be based on a similar architecture to the latest PS4, which shouldn’t be surprising considering how comfortable developers are with x86 platforms.
Citing industry sources, The Financial Times also revealed that Sony is possibly working on a tablet that can be connected to multiple devices, relying on game streaming in a similar way to Xbox’s Project xCloud.
With the PlayStation 4 doing so well, the next PlayStation is probably a couple of years away. Make sure to stay tuned to Gametribute for future developments.
From Red Dead Revolver To Red Dead Redemption – How Rockstar Turned Failed Capcom Project Into Success
Like many great successes, the critically-acclaimed Western action adventure game had humble beginnings.
Red Dead Redemption has grown to become an industry powerhouse, but this wasn’t always the case.
Let’s time travel back to 2002, when Capcom and Angel Studios first showed the world their latest arcade shooter: Red Dead Revolver. Originally influenced by Tenchu: Stealth Assassin, and mixing elements of Panzer Dragoon and “really bad Japanese action games,” the game was described by designer Dominic Craig as not being very good.
As fate would have it, Red Dead Revolver would eventually find its way to Rockstar Games, albeit in a convoluted yet fun story that can be perused in the latest video from People Make Games, the media project founded by ex-Eurogamer video game enthusiast Chris Bratt.
The video is not only illuminating, but it’s also very good. Make sure to watch it all the way to the end to see the inspiration behind Red Dead Revolver’s box art
Sprouting from the ashes of failure, the Red Dead Redemption has come a very long way. Let us know what you think about Bratt’s piece the comments below.
This Is What You Get When Spider-Man Meets Mortal Kombat
Knocking out enemies would have some visible snap, crackle and pop.
Marvel’s Spider-Man is a game full of fast-paced combat that allows you to knock enemies out in many different ways, but as a T-rated game, the action is presented in a cartoony, less violent way that might leave some gamers wishing for more. You can bet things would have looked different if NetherRealm Studios was trusted with its development.
In fact, knocking enemies out in Spider-Man may not have looked that much different from Mortal Kombat fatalities if such was the case, as demonstrated in this small footage shared by NetherRealm creative director Ed Boon…
— Ed Boon (@noobde) September 27, 2018
As convincing as the combat looks, it is carefully edited sequences from Spider-Man with Mortal Kombat fatalities. This is not some early prototype of a NetherRealm Spider-Man game, though I wish it was.
Would like to see an M-rated Spider-Man game sometime in the future?
Gamers Win! PS4 Owners Can Now Play With Xbox One, Switch, PC Players
Sony finally holds hands with Microsoft and Nintendo, and embraces cross-play.
On September 25, 2018 — a date of great progress — the video game industry was suddenly and deliberately united from all corners when Sony finally allowing PlayStation 4 owner to play online with Xbox One, Switch, PC and mobile players from around the world.
Games have offered the option of cross-play between console and PC for years, but shared servers between rival console hardware is a relatively new feature and a major highlight of eight-generation of gaming.
While Sony had been completely unwilling to entertain cross-platform play, insisting that the feature would jeopardize the gaming experience for their player base, a progressive Microsoft and Nintendo forged ahead to offer multiplayer functionality across rival hardware for popular games like Rocket League and Fortnite.
The company’s reasoning was downright nonsensical — it held out likely to further consolidate its dominant position in the market and maximizing profits — but it eventually changed its policy regarding cross-platform multiplayer on PS4.
Fortnite is the first game to allow PS4 owners to use their accounts on PC / Mac, Xbox One, Switch, and Android / iOS devices, allowing them to carry over their progress, purchased items, and all stats across every platform the game is available on.
“Today, the communities around some games have evolved to the point where cross-platform experiences add significant value to players,” Sony Interactive Entertainment president John Kodera said. “In recognition of this, we have completed a thorough analysis of the business mechanics required to ensure that the PlayStation experience for our users remains intact today, and in the future, as we look to open up the platform.
“This represents a major policy change for SIE, and we are now in the planning process across the organisation to support this change.”
In the end, all the flak it got for being the only holdout against cross-platform multiplayer and seeing Microsoft’s unwavering commitment to improving all aspects of the user experience on the Xbox One forced Sony’s hand, but it’s sad it had to come to that.
Either way, thank you Sony, Microsoft and Nintendo for sweeping your bitter rivalries aside and putting gamers on top as god intended. This day was a long time coming.