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Titanfall Review: Lovers of Shooters & Big Robots, This Game is for You

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The first-person shooter (FPS) genre remains the most popular video game genres in the world, with Call of Duty and Battlefield leading the charge. However, there has been much criticism, particularly from enthusiasts, about how little modern shooters have changed over the past decade. In a clear response to that criticism, new-kid-on-the-block Titanfall seeks to shake things up, but is it the savior many feel the genre needs or just another Call of Duty wanna be? Let’s find out.

Story

Created by Respawn, Titanfall is a multiplayer FPS that pits players into a futuristic war between two different factions wielding giant, heavily-armed robots and other spiffy technology like highly-functional and integral jetpacks. But considering multiplayer is the game’s selling point, there isn’t much in the way of story.

There is a campaign mode consisting of 9 multiplayer matches that you play through twice: once as a member of the overbearing galactic corporation known as the IMC (Interstellar Manufacturing Corporation) and a second time as a freedom fighting Militia. Respawn tries to create a coherent narrative and context for the conflict between the two factions, but fails to deliver anything innovative or compelling.

The idea of bringing narrative context into the intense gameplay of a multiplayer shooter is novel, but the execution leaves much to be desired. Most of the story is reduced to background noise in the frenetic action that is Titanfall.

Gameplay & Multiplayer

Story aside, Titanfall was developed around multiplayer first and foremost and it is in this area that it shines. Summoning a Titan for the first time and seeing its drop down from the heavens, ready to make mincemeat out of your enemies, is a truly memorable experience indeed. The matches are varied, fast-paced and intense, while all weapons have a great feel and a strategic use.

There are 15 different maps to choose from, all capable of holding up to 12 players. While that might seem little, Respawn focused its resources on delivering maps that are well-thought-out, fair and engaging, ones that strongly accommodate the core gameplay styles of the jetpack-wielding, wall-climbing soldier “pilot” and the intimidating, highly-destructive walking tanks.

Speaking of the titans, they are divided into three archetypical types, one focusing on raw destructive power, another on speed and one being a jack o all trades but a master of none. Each is truly unique, allowing you to tailor them to your own play style.

To stand up to the Titans, pilots are equipped with a myriad of tools — namely cloaking and speed-enhancing stims — that help them to safely get up close to them, climbing onto their shoulders and blasting their nerve centers. But be warned, the giants robots have “bug” zappers, among other defensive capabilities.

Titanfall is about balance — the maps are balanced, weapons and abilities are balanced, and the gameplay between soldiers and titans is balanced. Some of the best gameplay moments occur when two titans face off against each other as supporting pilots engage in battle around them. The action is so intense and the maps so well designed that sitting in a corner waiting for someone to come by will often get you killed. This is not a game for campers.

There are five game modes to choose from — Attrition, Last Titan Standing, Hardpoint Domination, Pilot Hunter and the good ol’ Capture the Flag — which is not enough for any modern-day shooter, let alone one that prides itself on multiplayer. A solid progression system allows you to level up and gain access to more powerful skills for both your pilot and Titan.

Graphics & Sound

Titanfall is an AAA title, so graphical expectations were quite high. Fortunately, it delivers the goods. Everything in the game looks gorgeous, from the vivid and dazzling maps to the pilots and titans that populate them. The character designs are superb and their animations fluid, while the weapons look and sound as how you would expect futuristic weapons to look and sound. Hearing a 12-foot tall robot engaged in combat near you is as thrilling as it is nerve-wrenching.

The soundtrack is comprised of various action-packed tracks that blend well with the intense gameplay. Though it won’t win any awards, it gets the job done.

Bottom Line

8.8

Great

Titanfall is a breath of fresh air in the first-person shooter genre. Although it lacks a compelling story and a large selection of game modes, its addictive multiplayer offers thrills unlike most other shooters, providing fast-paced gameplay that is as balanced as it is adrenaline-pumping. The maps are superbly-designed, eschewing quantity for quality. Weapons, abilities and gameplay systems all play together very nicely to deliver a grand experience.

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Switch

Fortnite Was The Most-Played Nintendo Switch Game Of 2018

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Fortnite characters

Fortnite is dominant on every platform its own.

Nintendo has revealed that Fortnite was the most-played Switch games of 2018.

The free-to-play title from Epic Games topped a list of the 21 most-played titles, with Nintendo’s own IPs rounding out the remainder of the top five.

This is especially impressive considering Fortnite launched six months into the year. By October, almost half of Switch users worldwide had it installed.

Here’s the full list of most-played Switch games for 2018. Are you surprised by the results?

  1. Fortnite
  2. The Legend of Zelda: Breath of the Wild
  3. Super Mario Odyssey
  4. Splatoon 2
  5. Mario Kart 8 Deluxe
  6. FIFA 19
  7. Minecraft
  8. Pokemon: Let’s Go, Pikachu
  9. Pokemon: Let’s Go, Eevee
  10. Xenoblade Chronicles 2
  11. The Elder Scrolls 5: Skyrim
  12. Rocket League
  13. Mario + Rabbids: Kingdom Battle
  14. Pokemon Quest
  15. Stardew Valley
  16. Dragon Ball Xenoverse 2
  17. Octopath Traveler
  18. Super Smash Bros. Ultimate
  19. Paladins
  20. Super Mario Party
  21. Mario Tennis Aces
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PC

This Is Mortal Kombat 11’s Official Cover, What Do You Think?

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Mortal Kombat 11 official Cover art with Scorpion

It’s familiar, but different; simpler, but engaging.

Mortal Kombat creator Ed Boon has revealed the official cover art for Mortal Kombat 11, and its of little surprise that it only features Scorpion.

Compared to Mortal Kombat 10, the overall design is brighter and simpler, featuring a yellow, hot background that surprisingly works well with Scorpion’s yellow outfit.

Scorpion’s pose is imposing, and its interesting that NetherRealm chose go with the more modern version of the character rather than the classic one that appeared in the reveal trailer.

Mortal Kombat 11 releases on April 23, 2019 on PC, PS4, Xbox One, and Switch.

What do you think about the cover art? Better yet, what’s you favorite Mortal Kombat cover art of all time? Share your thoughts in the comments below.

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PC

Epic Games Store New Return Policy Allows Unlimited Refunds, But…

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Epic Games Store logo

Gamers get more leniency and a simplified verification process.

Epic has updated the Epic Games Store’s return policy to make it more competitive with other digital storefronts.

With the old policy, you were allowed just two refunds per year, but now everyone has unlimited refunds within 14 days of purchase and with under two hours played.

The Epic Games Store doesn’t have a “self-service” solution, at least not yet, so you will have to go through Customer Support to request a refund.

A change was also made to the verification process for receiving a refund. Customers no longer have to provide their IP address, last four digits of the card used, account creation date, and other information if the return meets the set criteria, though a contact form will still need to be used.

Epic plans to add more regional pricing options to the store. There are currently 30 different regions available, encompassing a total of 130 countries.

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PC

Chinese Minecraft Player Spent Entire Year Creating Awesome Cyberpunk City

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There is seemingly no limits to the scale and creativity one can realize in the blocky world of Minecraft.

Indeed, in Minecraft, you let your imagination run wild, and
we’ve seen some truly awe-inspiring creations

This cyberpunk city by Chinese Minecraft player AZTTER has to be one of the coolest ever.

The man has the patience and persistence of a winner, seeing as it took him an entire year to build it from the ground up.

The results speak for themselves …

Forget about the lights — just look at the scale of it all! AZTTER is bone fide champ.

Have you seen a city as impressive in MinecraftLet us know in the comments below.

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Coud Gaming

Amazon Is Working On A Game Streaming Service

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The e-Comm tech giant’s ambitions for world domination could span the full breath of gaming.

Looking to get in on the game streaming business early, Amazon is reportedly working on its very own game streaming service.

This particular segment of the video game industry is seen by many as the future of gaming.

According to sources familiar with Amazon’s plans, development of Amazon’s game streaming service is already underway, and the company has been in negotiations with game publishers to use the service. If all goes according to plan, it could launch sometime in 2020.

Amazon isn’t the only company looking to capitalize on the promising segment. Other big-names investigating or actively perusing ways to make game streaming viable include Google with Project Stream.

Sony already has PlayStation Now, and Microsoft is working on Project xCloud alongside the hardware for its next-generation console. Even game publishers like EA are working on their own solutions.

There is clearly money to be made in the game streaming arena, and Amazon wants a lot of that money.

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PlayStation 4

Sony Has Sold Over 91 Million PS4 Consoles, With About As Many PSN Active Users On Board

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Sony Playstation 4 Pro With DualShock 4 Controller

The PlayStation 4 is a runaway hit with gamers, at least when compared to the Xbox One.

Sony has confirmed that more than 5.6 million PS4 consoles were sold worldwide during the 2018 holiday season, pushing the console’s all-time sales to an impressive 91.6 million units since its introduction in late 2013.

Over 50.7 million games were sold on the PS4 during the season, both digitally and at retail, and Spider-Man was by far the best-selling exclusive of the entire year.

Keep in mind that these are sell-through numbers, meaning sold to consumers rather than to retail outlets.

As for the number of monthly active users on the PlayStation Network,
Sony recorded over 90 million users as of the end of November, 2018.

Not every user is a paid Plus subscriber, but the impressive figure is a testament to the large, highly-connected community the company has diligently built with quality games and services.

Are you one of the over 90 million PS4 owners? How has the console treated you?

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